java俄罗斯方块游戏代码

编写一个完整的Java俄罗斯方块游戏代码是一个相对复杂的任务,因此我提供一个简化版本的实现,以便您了解基本的结构和思想。

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import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; public class TetrisGame extends JFrame implements ActionListener, KeyListener { private final int WIDTH = 10; private final int HEIGHT = 20; private final int CELL_SIZE = 30; private boolean[][] board; private int currentPieceX, currentPieceY; private int[][] currentPiece; private Timer timer; public TetrisGame() { setTitle("Tetris Game"); setSize(WIDTH * CELL_SIZE, HEIGHT * CELL_SIZE); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setResizable(false); board = new boolean[WIDTH][HEIGHT]; currentPiece = generateRandomPiece(); currentPieceX = WIDTH / 2 - 1; currentPieceY = 0; timer = new Timer(500, this); timer.start(); addKeyListener(this); setFocusable(true); } private int[][] generateRandomPiece() { Random random = new Random(); int pieceType = random.nextInt(7); // Define different Tetris pieces (I, J, L, O, S, T, Z) int[][] piece; switch (pieceType) { case 0: piece = new int[][]{{1, 1, 1, 1}}; break; case 1: piece = new int[][]{{1, 1, 1}, {0, 0, 1}}; break; // Define other cases for different pieces // ... default: piece = new int[][]{{1, 1, 1}, {1, 0, 0}}; } return piece; } private void movePiece(int deltaX, int deltaY) { erasePiece(); currentPieceX += deltaX; currentPieceY += deltaY; drawPiece(); } private void rotatePiece() { erasePiece(); int[][] rotatedPiece = new int[currentPiece[0].length][currentPiece.length]; for (int i = 0; i < currentPiece.length; i++) { for (int j = 0; j < currentPiece[0].length; j++) { rotatedPiece[j][currentPiece.length - 1 - i] = currentPiece[i][j]; } } currentPiece = rotatedPiece; drawPiece(); } private void erasePiece() { for (int i = 0; i < currentPiece.length; i++) { for (int j = 0; j < currentPiece[0].length; j++) { if (currentPiece[i][j] == 1) { board[currentPieceX + i][currentPieceY + j] = false; } } } } private void drawPiece() { for (int i = 0; i < currentPiece.length; i++) { for (int j = 0; j < currentPiece[0].length; j++) { if (currentPiece[i][j] == 1) { board[currentPieceX + i][currentPieceY + j] = true; } } } repaint(); } private void checkLines() { for (int y = HEIGHT - 1; y >= 0; y--) { boolean lineComplete = true; for (int x = 0; x < WIDTH; x++) { if (!board[x][y]) { lineComplete = false; break; } } if (lineComplete) { removeLine(y); y++; } } } private void removeLine(int line) { for (int y = line; y > 0; y--) { for (int x = 0; x < WIDTH; x++) { board[x][y] = board[x][y - 1]; } } } private void gameOver() { timer.stop(); JOptionPane.showMessageDialog(this, "Game Over!"); System.exit(0); } @Override public void actionPerformed(ActionEvent e) { if (canMove(0, 1)) { movePiece(0, 1); } else { // The piece cannot move down, so place it on the board drawPiece(); checkLines(); currentPiece = generateRandomPiece(); currentPieceX = WIDTH / 2 - 1; currentPieceY = 0; if (!canMove(0, 0)) { gameOver(); } } } private boolean canMove(int deltaX, int deltaY) { for (int i = 0; i < currentPiece.length; i++) { for (int j = 0; j < currentPiece[0].length; j++) { if (currentPiece[i][j] == 1) { int newX = currentPieceX + i + deltaX; int newY = currentPieceY + j + deltaY; // Check if the new position is within bounds and not occupied if (newX < 0 || newX >= WIDTH || newY < 0 || newY >= HEIGHT || board[newX][newY]) { return false; } } } } return true; } @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: if (canMove(-1, 0)) { movePiece(-1, 0); } break; case KeyEvent.VK_RIGHT: if (canMove(1, 0)) { movePiece(1, 0); } break; case KeyEvent.VK_DOWN: if (canMove(0, 1)) { movePiece(0, 1); } break; case KeyEvent.VK_UP: rotatePiece(); break; } } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { } @Override public void paint(Graphics g) { super.paint(g); for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { if (board[x][y]) { g.setColor(Color.BLUE); g.fillRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(Color.BLACK); g.drawRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE); } } } g.setColor(Color.RED); for (int i = 0; i < currentPiece.length; i++) { for (int j =
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0; j < currentPiece[0].length; j++) { if (currentPiece[i][j] == 1) { g.fillRect((currentPieceX + i) * CELL_SIZE, (currentPieceY + j) * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(Color.BLACK); g.drawRect((currentPieceX + i) * CELL_SIZE, (currentPieceY + j) * CELL_SIZE, CELL_SIZE, CELL_SIZE); } } } } public static void main(String[] args) { SwingUtilities.invokeLater(() -> { TetrisGame tetrisGame = new TetrisGame(); tetrisGame.setVisible(true); }); } }

这是一个简化版的俄罗斯方块游戏实现。该实现使用Java的Swing库创建游戏窗口,通过继承JFrame类实现游戏窗口,通过Timer处理游戏的定时逻辑。

希望这能帮助你开始编写Java俄罗斯方块游戏!

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