java俄罗斯方块游戏代码
编写一个完整的Java俄罗斯方块游戏代码是一个相对复杂的任务,因此我提供一个简化版本的实现,以便您了解基本的结构和思想。
javaimport javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class TetrisGame extends JFrame implements ActionListener, KeyListener {
private final int WIDTH = 10;
private final int HEIGHT = 20;
private final int CELL_SIZE = 30;
private boolean[][] board;
private int currentPieceX, currentPieceY;
private int[][] currentPiece;
private Timer timer;
public TetrisGame() {
setTitle("Tetris Game");
setSize(WIDTH * CELL_SIZE, HEIGHT * CELL_SIZE);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setResizable(false);
board = new boolean[WIDTH][HEIGHT];
currentPiece = generateRandomPiece();
currentPieceX = WIDTH / 2 - 1;
currentPieceY = 0;
timer = new Timer(500, this);
timer.start();
addKeyListener(this);
setFocusable(true);
}
private int[][] generateRandomPiece() {
Random random = new Random();
int pieceType = random.nextInt(7);
// Define different Tetris pieces (I, J, L, O, S, T, Z)
int[][] piece;
switch (pieceType) {
case 0:
piece = new int[][]{{1, 1, 1, 1}};
break;
case 1:
piece = new int[][]{{1, 1, 1}, {0, 0, 1}};
break;
// Define other cases for different pieces
// ...
default:
piece = new int[][]{{1, 1, 1}, {1, 0, 0}};
}
return piece;
}
private void movePiece(int deltaX, int deltaY) {
erasePiece();
currentPieceX += deltaX;
currentPieceY += deltaY;
drawPiece();
}
private void rotatePiece() {
erasePiece();
int[][] rotatedPiece = new int[currentPiece[0].length][currentPiece.length];
for (int i = 0; i < currentPiece.length; i++) {
for (int j = 0; j < currentPiece[0].length; j++) {
rotatedPiece[j][currentPiece.length - 1 - i] = currentPiece[i][j];
}
}
currentPiece = rotatedPiece;
drawPiece();
}
private void erasePiece() {
for (int i = 0; i < currentPiece.length; i++) {
for (int j = 0; j < currentPiece[0].length; j++) {
if (currentPiece[i][j] == 1) {
board[currentPieceX + i][currentPieceY + j] = false;
}
}
}
}
private void drawPiece() {
for (int i = 0; i < currentPiece.length; i++) {
for (int j = 0; j < currentPiece[0].length; j++) {
if (currentPiece[i][j] == 1) {
board[currentPieceX + i][currentPieceY + j] = true;
}
}
}
repaint();
}
private void checkLines() {
for (int y = HEIGHT - 1; y >= 0; y--) {
boolean lineComplete = true;
for (int x = 0; x < WIDTH; x++) {
if (!board[x][y]) {
lineComplete = false;
break;
}
}
if (lineComplete) {
removeLine(y);
y++;
}
}
}
private void removeLine(int line) {
for (int y = line; y > 0; y--) {
for (int x = 0; x < WIDTH; x++) {
board[x][y] = board[x][y - 1];
}
}
}
private void gameOver() {
timer.stop();
JOptionPane.showMessageDialog(this, "Game Over!");
System.exit(0);
}
@Override
public void actionPerformed(ActionEvent e) {
if (canMove(0, 1)) {
movePiece(0, 1);
} else {
// The piece cannot move down, so place it on the board
drawPiece();
checkLines();
currentPiece = generateRandomPiece();
currentPieceX = WIDTH / 2 - 1;
currentPieceY = 0;
if (!canMove(0, 0)) {
gameOver();
}
}
}
private boolean canMove(int deltaX, int deltaY) {
for (int i = 0; i < currentPiece.length; i++) {
for (int j = 0; j < currentPiece[0].length; j++) {
if (currentPiece[i][j] == 1) {
int newX = currentPieceX + i + deltaX;
int newY = currentPieceY + j + deltaY;
// Check if the new position is within bounds and not occupied
if (newX < 0 || newX >= WIDTH || newY < 0 || newY >= HEIGHT || board[newX][newY]) {
return false;
}
}
}
}
return true;
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
if (canMove(-1, 0)) {
movePiece(-1, 0);
}
break;
case KeyEvent.VK_RIGHT:
if (canMove(1, 0)) {
movePiece(1, 0);
}
break;
case KeyEvent.VK_DOWN:
if (canMove(0, 1)) {
movePiece(0, 1);
}
break;
case KeyEvent.VK_UP:
rotatePiece();
break;
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void paint(Graphics g) {
super.paint(g);
for (int x = 0; x < WIDTH; x++) {
for (int y = 0; y < HEIGHT; y++) {
if (board[x][y]) {
g.setColor(Color.BLUE);
g.fillRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
g.setColor(Color.BLACK);
g.drawRect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
}
}
}
g.setColor(Color.RED);
for (int i = 0; i < currentPiece.length; i++) {
for (int j =
java0; j < currentPiece[0].length; j++) {
if (currentPiece[i][j] == 1) {
g.fillRect((currentPieceX + i) * CELL_SIZE, (currentPieceY + j) * CELL_SIZE, CELL_SIZE, CELL_SIZE);
g.setColor(Color.BLACK);
g.drawRect((currentPieceX + i) * CELL_SIZE, (currentPieceY + j) * CELL_SIZE, CELL_SIZE, CELL_SIZE);
}
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
TetrisGame tetrisGame = new TetrisGame();
tetrisGame.setVisible(true);
});
}
}
这是一个简化版的俄罗斯方块游戏实现。该实现使用Java的Swing库创建游戏窗口,通过继承JFrame
类实现游戏窗口,通过Timer
处理游戏的定时逻辑。
希望这能帮助你开始编写Java俄罗斯方块游戏!